Apr 01, 2006, 08:28 PM // 20:28
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#1
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Ascalonian Squire
Join Date: Mar 2006
Guild: living In A Dream
Profession: Mo/Me
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Best build for FoW chest run with Warrior
Hi i've just started doing FoW chest run with my warrior and i was wondering which build there was best at FoW, curently my skill build is:
1:sprint
2:rush
3:Endure pain
4:healing signet
5:gladiators defense
6:shields up
7:mending
8:rebirth
armor build: full droknar set all with 85 defense
plz help me, i really wanna earn some money :P
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Apr 01, 2006, 10:17 PM // 22:17
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#2
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Frost Gate Guardian
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First, you have no hex removal
second, you're not packing a second unconditional running skill (ie charge or bulls charge) (rush is garbage since you're not attacking anything)
Third, you're packing enchantments, which is asking to get shattered
fourth, you're bringing a non-running stance, meaning you're not moving fast and you're aggroing at the same time (and it gets stripped by wild blow)
Here's a better build:
Charge/Bull's Charge (both are elite)
Sprint
Heal sig
endure pain
rebirth
smite hex
mend ailment
shields up
And for crying out loud, don't use the stupid platemail set. Gladiators + to energy is essential for almost any running build.
And as for earning money, how the hell are you going to earn any doing chest runs? Chest runs are the biggest gold sinks EVER. Unless you're filthy rich already and just wanna gamble on the odd chaos axe, you're probably going to lose money chest running.
Why don't you put yourself to good use and learn how to be a good tank for fow and earn more money farming the monsters for shards and items.
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Apr 02, 2006, 05:16 AM // 05:16
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#3
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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^^ take out mend ailement for mend condition if you accidently run into the trapper skeletons thats 4+ conditions on you.
i use the above build with the exception of mend ailement works like a charm
Also its best if you go into the fow spiders at the same time or before your teammates because if your behind some one all the spiders will attack you
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Apr 02, 2006, 05:34 AM // 05:34
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#4
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Frost Gate Guardian
Join Date: Jan 2006
Location: South Beach, FLA
Guild: APU
Profession: W/Me
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Consider moving Balanced Stance in there as well. If one of those shadow trolls (forget what they are really called) nails you, you'll never get back up. Run over unless you get rebirthed.
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Apr 02, 2006, 05:37 AM // 05:37
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#5
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Desert Nomad
Join Date: Nov 2005
Location: US
Profession: R/Mo
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^ Abyssals.
If you're not /Mo res sig is a must. Charge + Defensive stance (+24 armor, long duration) is good to get past the Icehands at the chokepoint to the war plains.
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Apr 02, 2006, 06:02 AM // 06:02
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#6
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Krytan Explorer
Join Date: Mar 2006
Guild: The Amazon Basin
Profession: R/Me
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This is the setup I use.
1. Charge
2. Sprint
3. Endure Pain
4. Heal Sig
5. Shields Up.
6. Smite Hex
7. I Will Survive!
8. Rebirth
Put all your stats into Strength and Tactics. I usually bring 3 helms while I'm running; a gladiator's helm with superior tactics, a platemail helm with superior strength, and a clean lieutenant's helm. Even with a build, the important thing is to know the running path. Even if you die on the run and nobody comes to res you, watch to see what the good runners do.
Some tips, I usually have the tactics helm up until the worms, then switch to the platemail one for a stronger endure pain since you likely won't have a chance to stop and use heal sig until the spider caves. The lietenant's helm is for those times that you get unlucky and start to get dp. This will free up 75 extra health for you and will also provide some hex reduction.
Also remember there is strength in numbers. If one of your teammates goes down try to res them. You'll likely make a friend who will try to do the same if you happen to run into trouble too. When I'm on a run with a PUG I can usually tell the good runners from the bad runners and stick with one. After you've done enough runs you should have met a couple of people who do these runs often and know what they're doing. Try to keep up with them and see what they do. An important thing to know is that there are certain places in the spider cave that will protect you from their attacks with the exception of hexes. They look like deeper indents in the wall. There are 3 holes in the left that I use all the time, but the last run I was on I found out that there are also holes on the right side. Hope this helps, and may many chaos axes and shadow blades drop for you.
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Apr 02, 2006, 12:10 PM // 12:10
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#7
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Ascalonian Squire
Join Date: Mar 2006
Guild: living In A Dream
Profession: Mo/Me
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well ak347 might be right then could you give me a build for a great tanker in FoW?
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